## MV3D Chapter 4.2

This video covers all of Chapter 4.2 These videos are associated the textbook by Scott Stevens entitled Matrices, Vectors, & 3D Math; A Game-Programming approach with MATLAB (http://www.StevensMV3D.com)....

From Scott Stevens

This video covers all of Chapter 4.2 These videos are associated the textbook by Scott Stevens entitled Matrices, Vectors, & 3D Math; A Game-Programming approach with MATLAB (http://www.StevensMV3D.com)....

From Scott Stevens

This video covers all of Chapter 4.1. These videos are associated the textbook by Scott Stevens entitled Matrices, Vectors, & 3D Math; A Game-Programming approach with MATLAB (http://www.StevensMV3D.com)....

From Scott Stevens

This video covers all of Chapter 3.4. These videos are associated the textbook by Scott Stevens entitled Matrices, Vectors, & 3D Math; A Game-Programming approach with MATLAB (http://www.StevensMV3D.com)....

From Scott Stevens

This video covers the second part of Chapter 3.3. It covers projectiles in 3D and bouncing. These videos are associated the textbook by Scott Stevens entitled Matrices, Vectors, & 3D Math; A Game-Programming approach with MATLAB (http://www.StevensMV3D....

From Scott Stevens

This video covers the first part of Chapter 3.3. It covers projectiles in 2D. These videos are associated the textbook by Scott Stevens entitled Matrices, Vectors, & 3D Math; A Game-Programming approach with MATLAB (http://www.StevensMV3D.com)....

From Scott Stevens

This video covers all of Chapter 3.2. These videos are associated the textbook by Scott Stevens entitled Matrices, Vectors, & 3D Math; A Game-Programming approach with MATLAB (http://www.StevensMV3D.com)....

From Scott Stevens

This video covers all of Chapter 3.1. These videos are associated the textbook by Scott Stevens entitled Matrices, Vectors, & 3D Math; A Game-Programming approach with MATLAB (http://www.StevensMV3D.com)....

From Scott Stevens

This video covers all of Chapter 2.7. These videos are associated the textbook by Scott Stevens entitled Matrices, Vectors, & 3D Math; A Game-Programming approach with MATLAB (http://www.StevensMV3D.com)....

From Scott Stevens

This video covers the second part of Chapter 2.6. It starts at finding the line of intersection of two planes and ends at the MATLAB demonstrations... These videos are associated the textbook by Scott Stevens entitled Matrices, Vectors, & 3D Math; A Ga...

From Scott Stevens

This video covers the first part of Chapter 2.6. It covers up to (and including) The Angle Between Two Planes. These videos are associated the textbook by Scott Stevens entitled Matrices, Vectors, & 3D Math; A Game-Programming approach with MATLAB (htt...

From Scott Stevens

This video covers the second part of Chapter 2.5, starting with Parametric Equations for a Line in 2D. These videos are associated the textbook by Scott Stevens entitled Matrices, Vectors, & 3D Math; A Game-Programming approach with MATLAB (http://www....

From Scott Stevens

This video covers the first part of Chapter 2.5. It covers up to Parametric Equations for a Line in 2D. These videos are associated the textbook by Scott Stevens entitled Matrices, Vectors, & 3D Math; A Game-Programming approach with MATLAB (http://www...

From Scott Stevens

This video covers the second half of Chapter 2.3. It starts at projections. These videos are associated the textbook by Scott Stevens entitled Matrices, Vectors, & 3D Math; A Game-Programming approach with MATLAB (http://www.StevensMV3D.com)....

From Scott Stevens

This video covers all of Chapter 2.4. These videos are associated the textbook by Scott Stevens entitled Matrices, Vectors, & 3D Math; A Game-Programming approach with MATLAB (http://www.StevensMV3D.com)....

From Scott Stevens

This video covers the first half of Chapter 2.3. It goes up to but does not include projections. These videos are associated the textbook by Scott Stevens entitled Matrices, Vectors, & 3D Math; A Game-Programming approach with MATLAB (http://www.Steven...

From Scott Stevens

This video covers the sixth part of the Trigonometry Reveiw chapter. Specifically, this video reviews the tangent and arctangent functions. These videos are associated the textbook by Scott Stevens entitled Matrices, Vectors, & 3D Math; A Game-Programmin...

From Scott Stevens

This video covers the fifth part of the Trigonometry Reveiw chapter. Specifically, this video reviews methods for creating graphs of circles and ellipses as parametric functions of trigonometric functions. These videos are associated the textbook by Sco...

From Scott Stevens

This video covers the fourth part of the Trigonometry Reveiw chapter. Specifically, this video reviews standard transformations of trigonometric functions. These videos are associated the textbook by Scott Stevens entitled Matrices, Vectors, & 3D Math; ...

From Scott Stevens

This video covers the third part of the Trigonometry Reveiw chapter. Specifically, this video reviews trigonometry in terms of a collection of periodic functions of a continuous variable. These videos are associated the textbook by Scott Stevens entitle...

From Scott Stevens

This video covers the second part of the Trigonometry Reveiw chapter. Specifically, this video reviews trigonometry in terms of the unit circle. These videos are associated the textbook by Scott Stevens entitled Matrices, Vectors, & 3D Math; A Game-Prog...

From Scott Stevens

This video covers the first part of the Trigonometry Reveiw chapter. Specifically, this video reviews trigonometry in terms of right triangles. These videos are associated the textbook by Scott Stevens entitled Matrices, Vectors, & 3D Math; A Game-Progr...

From Scott Stevens

This video covers the MATLAB demonstrations from Appendix C.6. Specifically, this describes the assignment for this chapter and the code used to generate the "Face Starter" graphs. These videos are associated the textbook by Scott Stevens entitled Matr...

From Scott Stevens

This video covers the MATLAB demonstrations from Appendix C.5. Specifically, this demonstrates how to get input from the figure window using the ginput function and how to output content to the figure window with the sprintf and text functions. These vi...

From Scott Stevens

This video covers the MATLAB demonstrations from Appendix C.4. Specifically, this demonstrates how to get input from the command window using the input function and how to output content to the command window with the disp, sprintf, and fprintf functions....

From Scott Stevens

This video covers the MATLAB demonstrations from Appendix C.3. Specifically, this demonstrates how to use the surf and plot3 functions to create surfaces and curves in 3D. These videos are associated the textbook by Scott Stevens entitled Matrices, Ve...

From Scott Stevens

This video covers the MATLAB demonstrations from Appendix C.3. Specifically, this demonstrates how to create graphical animations in MATLAB using the plot command inside a for loop. These videos are associated the textbook by Scott Stevens entitled Ma...

From Scott Stevens

This video covers the MATLAB demonstrations from Appendix C.3. Specifically, this demonstrates how to use the plot command to plot y = f(x) and parametric functions as well. These videos are associated the textbook by Scott Stevens entitled Matrices, V...

From Scott Stevens

This video covers the MATLAB demonstrations from Appendix C.2. Specifically, this demonstrates how to create and use anonymous functions. These videos are associated the textbook by Scott Stevens entitled Matrices, Vectors, & 3D Math; A Game-Programmin...

From Scott Stevens

This video covers the MATLAB demonstrations from Appendix C.2. Specifically, this demonstrates how to create and use function files. These videos are associated the textbook by Scott Stevens entitled Matrices, Vectors, & 3D Math; A Game-Programming appr...

From Scott Stevens

This video covers the MATLAB demonstrations from Appendix C.1. Specifically, this video shows you how to get started with MATLAB. These videos are associated the textbook by Scott Stevens entitled Matrices, Vectors, & 3D Math; A Game-Programming approach...

From Scott Stevens

This demonstration shows you how to conduct a One-Way ANOVA test with SPSS. This demonstration corresponds to Introduction to Statistics, Think & Do, by Scott Stevens (http://www.StevensStats.com)....

From Scott Stevens

This demonstration shows you how to conduct a Chi-Squared Test of Independence (Test of Association) with SPSS. This demonstration corresponds to Introduction to Statistics, Think & Do, by Scott Stevens (www.StevensStats.com)....

From Scott Stevens

This video covers Chapter 2.2. These videos are associated the textbook by Scott Stevens entitled Matrices, Vectors, & 3D Math; A Game-Programming approach with MATLAB (http://www.StevensMV3D.com)....

From Scott Stevens

This video covers Chapter 2.1. These videos are associated the textbook by Scott Stevens entitled Matrices, Vectors, & 3D Math; A Game-Programming approach with MATLAB (http://www.StevensMV3D.com)....

From Scott Stevens

This video covers the second part of Chapter 1.7 from the animation demonstration to the end. These videos are associated the textbook by Scott Stevens entitled Matrices, Vectors, & 3D Math; A Game-Programming approach with MATLAB (http://www.StevensM...

From Scott Stevens

This video covers the first part of Chapter 1.7 up to the animation. These videos are associated the textbook by Scott Stevens entitled Matrices, Vectors, & 3D Math; A Game-Programming approach with MATLAB (http://www.StevensMV3D.com)....

From Scott Stevens

This video covers from Chapter 1.6. These videos are associated the textbook by Scott Stevens entitled Matrices, Vectors, & 3D Math; A Game-Programming approach with MATLAB (http://www.StevensMV3D.com)....

From Scott Stevens

This video covers from Chapter 1.5. These videos are associated the textbook by Scott Stevens entitled Matrices, Vectors, & 3D Math; A Game-Programming approach with MATLAB (http://www.StevensMV3D.com)....

From Scott Stevens

This video covers from Chapter 1.4. These videos are associated the textbook by Scott Stevens entitled Matrices, Vectors, & 3D Math; A Game-Programming approach with MATLAB (http://www.StevensMV3D.com)....

From Scott Stevens

This video covers the worksheet problems from Chapter 1.3. These videos are associated the textbook by Scott Stevens entitled Matrices, Vectors, & 3D Math; A Game-Programming approach with MATLAB (http://www.StevensMV3D.com)....

From Scott Stevens

This video covers the second half of Chapter 1.3 from determinants to the worksheet. These videos are associated the textbook by Scott Stevens entitled Matrices, Vectors, & 3D Math; A Game-Programming approach with MATLAB (http://www.StevensMV3D.com)....

From Scott Stevens

This video covers the first half of Chapter 1.3 through Inverses. It stops at determinants. These videos are associated the textbook by Scott Stevens entitled Matrices, Vectors, & 3D Math; A Game-Programming approach with MATLAB (http://www.StevensMV3D...

From Scott Stevens

This demonstration shows you how to conduct a hypothesis test about a mean when sigma (the population standard deviation) is not known. This uses the T-Test function in the TI 83/84 family of graphing calculators. This demonstration corresponds to Introd...

From Scott Stevens

This demonstration shows you how to conduct a chi-squared test for goodness of fit with the TI 83/84 family of graphing calculators. This demonstration corresponds to Introduction to Statistics, Think & Do, by Scott Stevens (http://www.StevensStats.com)....

From Scott Stevens

This demonstration shows you how to create a box plot (or box and whiskers plot) using the TI 83/84 family of graphing calculators. This demonstration corresponds to Introduction to Statistics, Think & Do, by Scott Stevens (http://www.StevensStats.com)....

From Scott Stevens

This demonstration shows you how to conduct a chi-squared test for goodness of fit with the TI 83/84 family of graphing calculators. This demonstration corresponds to Introduction to Statistics, Think & Do, by Scott Stevens (http://www.StevensStats.com)....

From Scott Stevens

This demonstration shows you how to conduct a hypothesis test about a mean difference in paired data. This uses the T-Test function in the TI 83/84 family of graphing calculators. This demonstration corresponds to Introduction to Statistics, Think & Do, ...

From Scott Stevens

This demonstration shows you how to find percentile values from a normal distribution using the TI-83/84 family of graphing calculators. This demonstration corresponds to Introduction to Statistics, Think & Do, by Scott Stevens (http://www.StevensStats.c...

From Scott Stevens